FIRE BEETLE, FIENDISH
N Small vermin
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +0, Will +0
Immune mind-affecting effects; Resist cold 5, fire 5; SR 6
OFFENSE
Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 (1d4)
Special Attacks smite good 1/day (swift) +1 damage
STATISTICS
Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Base Atk +0; CMB –1; CMD 9 (17 vs. trip)
Skills Fly –2
SQ luminescence
ECOLOGY
Environment any
Organization solitary, cluster (2–6) or colony (7–12)
Treasure none
SPECIAL ABILITIES
Luminescence (Ex) A fire beetle’s glowing glands provide light
in a 10-foot radius. A dead fire beetle’s luminescent glands
continue to glow for 1d6 days after its death.