Tersula false false 33 0 false 33 false false false false false false false Tersula 4 1200 CN Medium humanoid 6 Perception +5 AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge) 33 (5d6+13) 4 4 5 30 ft. masterwork quarterstaff +2 (1d6-1/x2) Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 17 2 +1 14 Combat Casting, Dodge, Eschew Materials, Improved Initiative, Silent Spell Bluff +8, Knowledge (arcana) +9, Perception +5, Spellcraft +9, Stealth +7 Common, Sylvan bloodlines (fey), laughing touch (6/day), woodland stride Female Before ambushing the PCs, Tersula uses her wand of mage armor and wand of invisibility, and casts expeditious retreat. Tersula casts entangle and hideous laughter to hinder the PCs as much as possible while her sister rushes in to steal the keg. She continues to use her wand of invisibility to further confuse the PCs as the heist unfolds, and casts offensive spells if need be. The sisters have taken pains to look as similar as possible, and try to keep the fact that there are two of them a secret. Tersula imbibes her potion of cure moderate wounds if brought to 9 hit points or fewer. She has a long and close relationship with her sister, and neither is willing to risk death. If one sister is captured or falls, the other offers to surrender the keg to ensure her sister survives. The two are simply trying to steal the keg, and fight only if cornered. If death seems like an imminent threat, both attempt to flee, whether they have the keg in tow or not. Potion of cure moderate wounds, Wand of Invisibility, Wand of Mage Armor; Other Gear Masterwork Quarterstaff, Cloak of resistance +1, You have no money! Spells Known (CL 5): 2 (5/day) Ghoul Touch (DC 15), Scorching Ray, Hideous Laughter (DC 17) 1 (7/day) Vanish, Sleep (DC 16), Expeditious Retreat, Entangle (DC 14), Obscuring Mist 0 (at will) Mage Hand, Detect Magic, Touch of Fatigue (DC 13), Read Magic, Daze (DC 15), Message false true 8 14 14 12 10 17 false true Bluff 8 Knowledge arcana 9 Perception 5 Spellcraft 9 Stealth 7 true Combat Casting Dodge Eschew Materials Improved Initiative Silent Spell true 17 13 14 0 0 0 4 1 1 14 0 0 true 4d675997-be6d-46c3-b530-2bbbbf2e5264 false 100620994 0 0 0 0 Durnil false false 33 0 false 33 false false false false false false false Durnil 4 1200 CN Medium humanoid 6 Perception +1 AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) 33 (5d6+13) 3 4 4 30 ft. masterwork morningstar +6 (1d8+3/x2) Str 16, Dex 14, Con 13, Int 10, Wis 8, Cha 18 2 +5 17 Combat Casting, Eschew Materials, Improved Initiative, Silent Spell, Toughness Bluff +12, Perception +1, Spellcraft +8, Stealth +7 Common bloodlines (fey), laughing touch (7/day), woodland stride Female Before ambushing the PCs, Durnil uses her wand of mage armor and wand of invisibility, drinks her potion of bull’s strength, and casts expeditious retreat. Durnil uses her scroll of shrink item on the first round of combat, holding the charge until she gets close enough to use it on the keg. If she successfully shrinks the keg, she attempts to steal it, using her wand of invisibility afterward so she can run away. If cornered, Durnil uses her offensive spells to confuse and harm the PCs. The twins have taken pains to look as similar as possible, and try to keep the fact that there are two of them a secret. Durnil imbibes her potion of cure moderate wounds if brought to 9 hit points or fewer. She has a long and close relationship with her sister, and neither is willing to risk death. If one sister is captured or falls, the other offers to surrender the keg to ensure her sister survives. The two are simply trying to steal the keg, and fight only if cornered. If death seems like an imminent threat, both attempt to flee, whether they have the keg in tow or not. Potion of bull's strength, Potion of cure moderate wounds, Scroll of Silenced Shrink Item, Wand of Invisibility, Wand of Mage Armor; Other Gear Masterwork Morningstar, Cloak of resistance +1, You have no money! Spells Known (CL 5): 2 (5/day) Mirror Image, Hideous Laughter (DC 18), Web (DC 16) 1 (7/day) Vanish, Expeditious Retreat, Magic Missile, Entangle (DC 15), Charm Person (DC 15) 0 (at will) Mage Hand, Detect Magic, Touch of Fatigue (DC 14), Read Magic, Daze (DC 16), Message false true 16 14 13 10 8 18 false true Bluff 12 Perception 1 Spellcraft 8 Stealth 7 true Combat Casting Eschew Materials Improved Initiative Silent Spell Toughness true 16 12 14 0 0 0 4 0 5 17 0 0 true 1101ae2f-ecbc-4604-a666-3433b862f834 false 1325374553 0 0 -1 2147483647