Tersula
false
false
33
0
false
33
false
false
false
false
false
false
false
Tersula
4
1200
CN
Medium
humanoid
6
Perception +5
AC 17, touch 13, flat-footed 14
(+4 armor, +2 Dex, +1 dodge)
33
(5d6+13)
4
[4]
5
30 ft.
masterwork quarterstaff +2 (1d6-1/x2)
Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 17
2
+1
14
Combat Casting, Dodge, Eschew Materials, Improved Initiative, Silent Spell
Bluff +8, Knowledge (arcana) +9, Perception +5, Spellcraft +9, Stealth +7
Common, Sylvan
bloodlines (fey), laughing touch (6/day), woodland stride
Female
Before ambushing the PCs, Tersula uses her wand of mage armor and wand of invisibility, and casts expeditious retreat.
Tersula casts entangle and hideous laughter to hinder the PCs as much as possible while her sister rushes in to steal the keg. She continues to use her wand of invisibility to further confuse the PCs as the heist unfolds, and casts offensive spells if need be. The sisters have taken pains to look as similar as possible, and try to keep the fact that there are two of them a secret.
Tersula imbibes her potion of cure moderate wounds if brought to 9 hit points or fewer. She has a long and close relationship with her sister, and neither is willing to risk death. If one sister is captured or falls, the other offers to surrender the keg to ensure her sister survives. The two are simply trying to steal the keg, and fight only if cornered. If death seems like an imminent threat, both attempt to flee, whether they have the keg in tow or not.
Potion of cure moderate wounds, Wand of Invisibility, Wand of Mage Armor; Other Gear Masterwork Quarterstaff, Cloak of resistance +1, You have no money!
Spells Known (CL 5):
2 (5/day) Ghoul Touch (DC 15), Scorching Ray, Hideous Laughter (DC 17)
1 (7/day) Vanish, Sleep (DC 16), Expeditious Retreat, Entangle (DC 14), Obscuring Mist
0 (at will) Mage Hand, Detect Magic, Touch of Fatigue (DC 13), Read Magic, Daze (DC 15), Message
false
true
8
14
14
12
10
17
false
true
Bluff
8
Knowledge
arcana
9
Perception
5
Spellcraft
9
Stealth
7
true
Combat Casting
Dodge
Eschew Materials
Improved Initiative
Silent Spell
true
17
13
14
0
0
0
4
1
1
14
0
0
true
4d675997-be6d-46c3-b530-2bbbbf2e5264
false
100620994
0
0
0
0
Durnil
false
false
33
0
false
33
false
false
false
false
false
false
false
Durnil
4
1200
CN
Medium
humanoid
6
Perception +1
AC 16, touch 12, flat-footed 14
(+4 armor, +2 Dex)
33
(5d6+13)
3
[4]
4
30 ft.
masterwork morningstar +6 (1d8+3/x2)
Str 16, Dex 14, Con 13, Int 10, Wis 8, Cha 18
2
+5
17
Combat Casting, Eschew Materials, Improved Initiative, Silent Spell, Toughness
Bluff +12, Perception +1, Spellcraft +8, Stealth +7
Common
bloodlines (fey), laughing touch (7/day), woodland stride
Female
Before ambushing the PCs, Durnil uses her wand of mage armor and wand of invisibility, drinks her potion of bull’s strength, and casts expeditious retreat.
Durnil uses her scroll of shrink item on the first round of combat, holding the charge until she gets close enough to use it on the keg. If she successfully shrinks the keg, she attempts to steal it, using her wand of invisibility afterward so she can run away. If cornered, Durnil uses her offensive spells to confuse and harm the PCs. The twins have taken pains to look as similar as possible, and try to keep the fact that there are two of them a secret.
Durnil imbibes her potion of cure moderate wounds if brought to 9 hit points or fewer. She has a long and close relationship with her sister, and neither is willing to risk death. If one sister is captured or falls, the other offers to surrender the keg to ensure her sister survives. The two are simply trying to steal the keg, and fight only if cornered. If death seems like an imminent threat, both attempt to flee, whether they have the keg in tow or not.
Potion of bull's strength, Potion of cure moderate wounds, Scroll of Silenced Shrink Item, Wand of Invisibility, Wand of Mage Armor; Other Gear Masterwork Morningstar, Cloak of resistance +1, You have no money!
Spells Known (CL 5):
2 (5/day) Mirror Image, Hideous Laughter (DC 18), Web (DC 16)
1 (7/day) Vanish, Expeditious Retreat, Magic Missile, Entangle (DC 15), Charm Person (DC 15)
0 (at will) Mage Hand, Detect Magic, Touch of Fatigue (DC 14), Read Magic, Daze (DC 16), Message
false
true
16
14
13
10
8
18
false
true
Bluff
12
Perception
1
Spellcraft
8
Stealth
7
true
Combat Casting
Eschew Materials
Improved Initiative
Silent Spell
Toughness
true
16
12
14
0
0
0
4
0
5
17
0
0
true
1101ae2f-ecbc-4604-a666-3433b862f834
false
1325374553
0
0
-1
2147483647