Tersula
false
false
11
0
false
11
false
false
false
false
false
false
false
Tersula
1
400
CN
Medium
humanoid
2
Perception +2
AC 17, touch 13, flat-footed 14
(+4 armor, +2 Dex, +1 dodge)
11
(2d6+2)
1
[2]
3
30 ft.
quarterstaff +0 (1d6-1/x2)
Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 17
1
+0
13
Combat Casting, Dodge, Eschew Materials
Bluff +8, Knowledge (arcana) +6, Perception +2, Spellcraft +6, Stealth +4
Common, Sylvan
bloodlines (fey), laughing touch (6/day)
Female
Before ambushing the PCs, Tersula uses her wand of mage armor and imbibes her potion of invisibility.
Tersula immediately casts sleep to knock out as many PCs as possible while her sister rushes in to steal the keg. She uses vanish, which makes her invisible for 2 rounds, to further confuse the PCs as the heist unfolds. The sisters have taken pains to look as similar as possible, and try to keep the fact that there are two of them a secret.
Tersula imbibes her potion of cure light wounds if brought to 4 hit points or fewer. She has a long and close relationship with her sister, and neither is willing to risk death. If one sister is captured or falls, the other offers to surrender the keg to ensure her sister survives. The two are simply trying to steal the keg, and fight only if cornered. If death seems like an imminent threat, both attempt to flee, whether they have the keg in tow or not.
Potion of cure light wounds, Potion of invisibility, Wand of Mage Armor; Other Gear Quarterstaff, You have no money!
Spells Known (CL 2):
1 (5/day) Vanish, Sleep (DC 16)
0 (at will) Mage Hand, Detect Magic, Read Magic, Daze (DC 15), Message
false
true
8
14
13
12
10
17
false
true
Bluff
8
Knowledge
arcana
6
Perception
2
Spellcraft
6
Stealth
4
true
Combat Casting
Dodge
Eschew Materials
true
17
13
14
0
0
0
4
1
0
13
0
0
true
2e6f589f-cc67-4f63-a183-8d889c0d179d
false
1390731816
0
0
0
0
Durnil
false
false
14
0
false
14
false
false
false
false
false
false
false
Durnil
1
400
CN
Medium
humanoid
6
Perception +1
AC 16, touch 12, flat-footed 14
(+4 armor, +2 Dex)
14
(2d6+5)
1
[2]
2
30 ft.
morningstar +4 (1d8+3/x2)
Str 16, Dex 14, Con 13, Int 10, Wis 8, Cha 17
1
+4
16
Eschew Materials, Improved Initiative, Toughness
Bluff +8, Perception +1, Spellcraft +5, Stealth +4
Common
bloodlines (fey), laughing touch (6/day)
Female
Before ambushing the PCs, Durnil uses her wand of mage armor, drinks her potion of bull’s strength, and casts expeditious retreat.
Durnil uses her scroll of shrink item on the first round of combat, holding the charge until she gets close enough to use it on the keg. If she successfully shrinks the keg, she attempts to steal it, casting vanish afterward, which makes her invisible for 2 rounds—long enough to run away. The twins have taken pains to look as similar as possible, and try to keep the fact that there are two of them a secret.
Durnil imbibes her potion of cure light wounds if brought to 4 hit points or fewer. She has a long and close relationship with her sister, and neither is willing to risk death. If one sister is captured or falls, the other offers to surrender the keg to ensure her sister survives. The two are simply trying to steal the keg, and fight only if cornered. If death seems like an imminent threat, both attempt to flee, whether they have the keg in tow or not.
Potion of bull's strength, Potion of cure light wounds, Scroll of Silenced Shrink Item, Wand of Mage Armor; Other Gear Morningstar, You have no money!
Spells Known (CL 2):
1 (5/day) Vanish, Expeditious Retreat
0 (at will) Mage Hand, Detect Magic, Read Magic, Daze (DC 15), Message
false
true
16
14
13
10
8
17
false
true
Bluff
8
Perception
1
Spellcraft
5
Stealth
4
true
Eschew Materials
Improved Initiative
Toughness
true
16
12
14
0
0
0
4
0
4
16
0
0
true
8688d832-1bcc-407f-b337-abf8764da76b
false
363146633
0
0
-1
2147483647