Thug 1 11 false false false false false false false Thug 1/2 200 NE Medium humanoid 6 Perception +0 AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) 11 (2d10) 3 2 0 30 ft. club +3 (1d6+1/x2) light crossbow +5 (1d8/19-20/x2) Str 13, Dex 14, Con 11, Int 9, Wis 10, Cha 8 2 +3 15 Improved Initiative, Weapon Focus (Light crossbow) Acrobatics +3, Climb +5, Escape Artist +1, Fly +1, Intimidate +4, Ride +1, Stealth +1, Swim +0 Common Female The thugs apply poison to two of their crossbow bolts. The thugs start combat by firing their poisoned crossbow bolts at the least-armored characters in the group, hoping to take down one or two characters. If attacked in melee, they drop their crossbows and use their clubs instead. The thugs are not interested in a protracted fight. As soon as they feel they’ve made their point or it’s become obvious that the tide has turned, they shout a final warning and flee. Medium spider venom (2); Other Gear Studded leather armor, Club, Crossbow bolts (20), Light crossbow, You have no money! false true 13 14 11 9 10 8 false true Acrobatics 3 Climb 5 Escape Artist 1 Fly 1 Intimidate 4 Ride 1 Stealth 1 Swim 0 true Improved Initiative Weapon Focus (Light crossbow) true 15 12 13 0 0 0 3 0 3 15 false false 11 0 false 0 0 true 442c0182-83c2-4739-97a9-ed6295f076a7 false 1266702645 0 1 0 442578248 Thug 2 11 false false false false false false false Thug 1/2 200 NE Medium humanoid 6 Perception +0 AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) 11 (2d10) 3 2 0 30 ft. club +3 (1d6+1/x2) light crossbow +5 (1d8/19-20/x2) Str 13, Dex 14, Con 11, Int 9, Wis 10, Cha 8 2 +3 15 Improved Initiative, Weapon Focus (Light crossbow) Acrobatics +3, Climb +5, Escape Artist +1, Fly +1, Intimidate +4, Ride +1, Stealth +1, Swim +0 Common Female The thugs apply poison to two of their crossbow bolts. The thugs start combat by firing their poisoned crossbow bolts at the least-armored characters in the group, hoping to take down one or two characters. If attacked in melee, they drop their crossbows and use their clubs instead. The thugs are not interested in a protracted fight. As soon as they feel they’ve made their point or it’s become obvious that the tide has turned, they shout a final warning and flee. Medium spider venom (2); Other Gear Studded leather armor, Club, Crossbow bolts (20), Light crossbow, You have no money! false true 13 14 11 9 10 8 false true Acrobatics 3 Climb 5 Escape Artist 1 Fly 1 Intimidate 4 Ride 1 Stealth 1 Swim 0 true Improved Initiative Weapon Focus (Light crossbow) true 15 12 13 0 0 0 3 0 3 15 false false 11 0 false 0 0 true 02904b1b-7a7f-438d-b15a-c2a0445b885d false 1202741379 0 1 0 442578247 Dog 1 6 false false false false false false false Dog 1/3 135 N Small animal 1 low-light vision, scent; Perception +8 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) 6 (1d8+2) Fort +4, Ref +3, Will +1 4 3 1 40 ft. bite +2 (1d4+1) 5 ft. 5 ft. Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 0 0 11 (15 vs. trip) Skill Focus (Perception) Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking) +4 Acrobatics when jumping, +4 Survival when tracking by scent any solitary, pair, or pack (3-12) none This small dog has a rough coat and a hungry look in its dark brown eyes. PFRPG Bestiary 0 The normal dog statistics presented here describe any small dog of about 20-50 pounds in weight. They can also be used for small wild canines such as coyotes, jackals, and feral dogs. In the wild, dogs are vicious and territorial creatures. Yet even more harrowing than a pack of wild dogs is the rabid dog. Rabies often affects animals like bats, wolverines, and rats, but the transformation of a normally friendly family pet goes through when it becomes rabid makes the dog perhaps the most notorious of the disease's classic carriers. A rabid creature can transmit rabies to a victim with a bite. Its CR increases by 1 (or up one step, in the case of a creature whose CR is less than 1). Rabies Type disease, injury; Save Fortitude DC 14 Onset 2d6 weeks; Frequency 1/day Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); Cure 2 consecutive saves 0 0 0 0 0 0 1 adult false true 13 13 15 2 12 6 false true Acrobatics 1 Perception 8 Survival 1 true Skill Focus (Perception) true 13 12 12 1 0 0 0 0 0 11 false false 6 0 false 0 0 true a0a366eb-8997-48b7-907f-87c22bff0551 false 1872186187 0 1 0 442578246